Our Technology

Home Digital Therapy – Enhanced Mental Health

Healthcare Journey by all Stakeholders with our technology to develop Digital Ecosystem

Our products is constantly evolving, the scientific data available within the digital  therapy will allow our technology to influence and lead future developments in mental health therpaies.

Below is the potraiat of dementia patient journey, GPs, NHS and carers on how COSMA (DEMENTIA THERPAY) will have an impact on stakeholders to empower the dementia patients quality of life.

The principle of the jourmey is same with respect to other products NIDRA and LUMIN.

Susan, aged 72 with early dementia symptoms, receives COSMA following a primary GP assessment, or her family buys it for her concerned about her memory. Susan, either alone or with help from family/carer accesses the COSMA website and gives her consent for COSMA data collection under GDPR.  Susan/carer then follows a user- friendly guide to create her individual profile. She uploads her own pictures/life events onto the website with or without help or her family/carer upload them remotely (her patient identifying details and personal pictures will be stored in a separate regulated database, with limited access to CM). 


Susan downloads the gamification app.  She activates the games by downloading the pictures/life events to the app using home. Making herself comfortable on the sofa she wears the lightweight comfortable headband (12 dry EEG sensors) and adjusting it to fit she begins to play. The app and the headset send encrypted cognitive parameters and brain-signals respectively. The brain-analysis algorithm processes Susan’s brain activity on a given day and visually depicts the live brain responses on her dashboard along with cognitive scores generated by the scoring algorithm (Enhanced Therapy function).


Seeing the pattern of improvement or deterioration in brain executive functions with the heath-data collected from the different tools supports health assessment for the end-users i.e patient, carers and GP (Remote-Monitoring function). With patient and GP consent, Susan’s patient identifying data is connected to the NHS Patient Register via HSCN private network, giving her GP remote access to her health data via a dashboard.


 Data collected from a large user population, over 3-4 years, establishes a national database, which forms the foundation on which a ‘dementia healthcare ecosystem’ can evolve, a new collaboration between patient, primary and secondary care promoting patient health. The ecosystem will lead to the NHS developing long-term interventions and strategies with wide community benefits (Precision Medicine). Other hardware sensors i.e. fitbit watch, continuous ECG heart monitoring, can be added to the ecosystem to expand the patient health profile and monitor comorbidity interaction.


An improvement may lead to a reduced drug prescription, impacting GP budgets. A decline in cognitive function may facilitate a GP referral to appropriate health services without the necessity of seeing Susan, i.e. memory clinic, where a diagnosis of dementia may be made. Later, the clinic (secondary care) may recommended Susan to continue with COSMA, on free prescription, to support her to remain independent for longer. This would help to ease long-term emotional stress on her family, and reduce financial costs for them, the NHS and local authorities.



Neurofeedback Headset for Dementia

Neurofeedback Headset

A targeted individualised therapy upgraded with the introduction of the first of its kind headset. The headset will monitor the user’s brain activity in real time to provide a targeted therapy allowing the user to gain greater insight into their disease condition.


The potential use of gamification in rehabilitation with respect to the behavioural, physiological, cognitive and motivational effects has been present in counselling methodology in the last 4 decades. With the new digital age, and medical technology seeking non-pharma alternatives for mental health conditions, gamification is the fast-growing and effective therapeutic field in both cognitive and psychological field.

Neurofeedback Headset

Neurofeedback, also known as EEG (electroencephalogram) biofeedback, is a therapeutic intervention that provides immediate feedback from the home-based headset that assesses one’s brainwave activity. The headset then uses gamification to reorganize or retrain these brain signals.

The neurofeedback headset monitors the brain region activation during gamification targets an individualised therapy for every person based on the brain response.

Each person is different, and our advanced neurofeedback headset aims at each individual being treated for their specific symptoms and the brain regions most affected.

Artificial Intelligence

The wearable EEG sensors capture user’s brain wave activity and COSMA app collectes the cogntive and behavioural scores which are process via Brain-Analytics Algorithm to identify the brain regions and brainwaves that are activated or deactivated, thereby revealing brain function triggered by the COSMA games The automated AI  carries a predictive analysis (machine-learning) from the accumulated data of  to detect a shift in any brain region over time (neuroplasticity occurrence) – instructing the COSMA to change therapy accordingly to improve the overall mental well-being